3D Tutorial - Steaming coffee cup with 3ds MAX |
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Here's the steaming coffee cup tutorial for 3ds mAX users ! You can download the 3D demonstration model above for FREE ! This tutorial will show you one way to make steam or smoke using 3ds MAX. This is not a particle based method, you'll just be manipulating a form and creating a material to produce the effect of a whisp of steam ! Have fun ! Requirements: 3ds MAX v4.
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1. The cone Start by making a cone. The cone in the tutorial model has the parameters shown below. Tick the "generate mapping coordinates" box - this sets up required coorinates for applying mapped materials to the cone.
You should end up with a cone that looks something like the one shown above ! | |
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2. Removing the cap
You need to remove the cap from the top of the cone - (our steam doesn't need a top to it). To do this, from the modifier list apply an Edit Mesh - select by face, then using the rectangular select region tool ( with the shift/ctrl buttons as necessary) select just the capping faces & then delete them ! |
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3. Distorting The cone We're going to distort the cone to create a steam form using a Noise parametric modifier. The plume of steam should be more distorted the further away it gets from the cup. To create this kind of effect we'll use Mesh select with "soft selection" applied. Under the selection rollout choose vertex & under the soft selection rollout & tick "use soft selection". Use the select region tool again to select just the upper portion of your cone. You can leave the soft selection falloff value at 90 to effect the whole height of the cone.
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Your cone with soft selection applied looks something like the one shown here ! | |
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4. Noise Parameters
Now we're going to add some noise. Choose "noise" from the parametric modifiers in the modifier list. In the noise parameters leave the seed at 0 and play around with the scale and x,y & z strength values until you get a convincing form for your steam. The parameters for the tutorial model are shown below :
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5. Render
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Place your steam in the scene & render ! Here's a view of the steam in-situ ! Now we're going to make the steam material ...
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